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The purpose of this tutorial is to help individuals use the FireCommander game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which a composite team of agents (e.g., robots) cooperate to fight dynamic, propagating firespots (e.g., targets). In FireCommander game, a team of agents must be tasked to optimally deal with a wildfire situation in an environment with propagating fire areas and some facilities such as houses, hospitals, power stations, etc. The team of agents can accomplish their mission by first sensing (e.g., estimating fire states), communicating the sensed fire-information among each other and then taking action to put the firespots out based on the sensed information (e.g., dropping water on estimated fire locations). The FireCommander environment can be useful for research topics spanning a wide range of applications from Reinforcement Learning (RL) and Learning from Demonstration (LfD), to Coordination, Psychology, Human-Robot Interaction (HRI) and Teaming. There are four important facets of the FireCommander environment that overall, create a non-trivial game: (1) Complex Objectives: Multi-objective Stochastic Environment, (2)Probabilistic Environment: Agents’ actions result in probabilistic performance, (3) Hidden Targets: Partially Observable Environment and, (4) Uni-task Robots: Perception-only and Action-only agents. The FireCommander environment is first-of-its-kind in terms of including Perception-only and Action-only agents for coordination. It is a general multi-purpose game that can be useful in a variety of combinatorial optimization problems and stochastic games, such as applications of Reinforcement Learning (RL), Learning from Demonstration (LfD) and Inverse RL (iRL).
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The adoption of three-dimensional (3D) measurement technology for parts surface defect detection can improve inspection reliability. For online inspection purposes, 3D measurement technologies must possess the characteristics of high speed and high efficiency. The photometric stereo method is a potential 3D measurement method with high speed and low cost. However, the traditional photometric stereo method is unsuitable for dynamic scenes due to its initial design for static scenes. In this paper, we propose a novel dynamic photometric stereo method based on an image registration method. To achieve fast speed and high efficiency, we reduce the computational cost by automatically generating regions of interest (ROI). Additionally, we innovatively map the depth information (the surface normal vectors) to a mean curvature map of the surface and use it to detect defects, which combines the robustness of 3D methods and the fast speed of 2D methods. We designed experiments and the results showed that our method can detect defects on the surfaces of aluminum alloy castings accurately and robustly in an online manner. This paper also aims to reveal the importance of utilizing multidimensional information in high-speed online inspections.
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We present AGL-NET, a novel learning-based method for global localization using LiDAR point clouds and satellite maps. AGL-NET tackles two critical challenges: bridging the representation gap between image and points modalities for robust feature matching, and handling inherent scale discrepancies between global view and local view. To address these challenges, AGL-NET leverages a unified network architecture with a novel two-stage matching design. The first stage extracts informative neural features directly from raw sensor data and performs initial feature matching. The second stage refines this matching process by extracting informative skeleton features and incorporating a novel scale alignment step to rectify scale variations between LiDAR and map data. Furthermore, a novel scale and skeleton loss function guides the network toward learning scale-invariant feature representations, eliminating the need for pre-processing satellite maps. This significantly improves real-world applicability in scenarios with unknown map scales. To facilitate rigorous performance evaluation, we introduce a meticulously designed dataset within the CARLA simulator specifically tailored for metric localization training and assessment.
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Published in 7th Annual Conference on Robot Learning, 2023
Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm that can predict trajectories and intents in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers intents solely from their local observations. We model two distinct incentives for agents strategies: Behavioral Incentive for high-level decision-making based on their driving behavior or personality and Instant Incentive for motion planning for collision avoidance based on the current traffic state. Our approach enables agents to infer their opponents behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a 4.3% and 38.4% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of 12.7% and 6.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.
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Published in The IEEE / CVF Computer Vision and Pattern Recognition Conference, 2024
We introduce HallusionBench a comprehensive benchmark designed for the evaluation of image-context reasoning. This benchmark presents significant challenges to advanced large visual-language models (LVLMs) such as GPT-4V(ision) Gemini Pro Vision Claude 3 and LLaVA-1.5 by emphasizing nuanced understanding and interpretation of visual data. The benchmark comprises 346 images paired with 1129 questions all meticulously crafted by human experts. We introduce a novel structure for these visual questions designed to establish control groups. This structure enables us to conduct a quantitative analysis of the models’ response tendencies logical consistency and various failure modes. In our evaluation on HallusionBench we benchmarked 15 different models highlighting a 31.42% question-pair accuracy achieved by the state-of-the-art GPT-4V. Notably all other evaluated models achieve accuracy below 16%. Moreover our analysis not only highlights the observed failure modes including language hallucination and visual illusion but also deepens an under standing of these pitfalls. Our comprehensive case studies within HallusionBench shed light on the challenges of hallucination and illusion in LVLMs. Based on these insights we suggest potential pathways for their future improvement. The benchmark and codebase can be accessed at https://github.com/tianyilab/HallusionBench.
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Published in The IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024
Navigating robots through unstructured terrains is challenging, primarily due to the dynamic environmental changes. While humans adeptly navigate such terrains by using context from their observations, creating a similar context-aware navigation system for robots is difficult. The essence of the issue lies in the acquisition and interpretation of contextual information, a task complicated by the inherent ambiguity of human language. In this work, we introduce LANCAR, which addresses this issue by combining a context translator with reinforcement learning (RL) agents for context-aware locomotion. LANCAR allows robots to comprehend contextual information through Large Language Models (LLMs) sourced from human observers and convert this information into actionable contextual embeddings. These embeddings, combined with the robot’s sensor data, provide a complete input for the RL agent’s policy network. We provide an extensive evaluation of LANCAR under different levels of contextual ambiguity and compare with alternative methods. The experimental results showcase the superior generalizability and adaptability across different terrains. Notably, LANCAR shows at least a 7.4% increase in episodic reward over the best alternatives, highlighting its potential to enhance robotic navigation in unstructured environments.
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Published in arXiv:2402.10340, 2024
In this paper, we highlight the critical issues of robustness and safety associated with integrating large language models (LLMs) and vision-language models (VLMs) into robotics applications. Recent works focus on using LLMs and VLMs to improve the performance of robotics tasks, such as manipulation and navigation. Despite these improvements, analyzing the safety of such systems remains underexplored yet extremely critical. LLMs and VLMs are highly susceptible to adversarial inputs, prompting a significant inquiry into the safety of robotic systems. This concern is important because robotics operate in the physical world where erroneous actions can result in severe consequences. This paper explores this issue thoroughly, presenting a mathematical formulation of potential attacks on LLM/VLM-based robotic systems and offering experimental evidence of the safety challenges. Our empirical findings highlight a significant vulnerability: simple modifications to the input can drastically reduce system effectiveness. Specifically, our results demonstrate an average performance deterioration of 19.4% under minor input prompt modifications and a more alarming 29.1% under slight perceptual changes. These findings underscore the urgent need for robust countermeasures to ensure the safe and reliable deployment of advanced LLM/VLM-based robotic systems.
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Published in The 2024 Conference on Empirical Methods in Natural Language Processing, 2024
Large vision-language models (LVLMs) are prone to hallucinations, where certain contextual cues in an image can trigger the language module to produce overconfident and incorrect reasoning about abnormal or hypothetical objects. While some benchmarks have been developed to investigate LVLM hallucinations, they often rely on hand-crafted corner cases whose failure patterns may not generalize well. Additionally, fine-tuning on these examples could undermine their validity. To address this, we aim to scale up the number of cases through an automated approach, reducing human bias in crafting such corner cases. This motivates the development of AutoHallusion, the first automated benchmark generation approach that employs several key strategies to create a diverse range of hallucination examples. Our generated visual-question pairs pose significant challenges to LVLMs, requiring them to overcome contextual biases and distractions to arrive at correct answers. AutoHallusion enables us to create new benchmarks at the minimum cost and thus overcomes the fragility of hand-crafted benchmarks. It also reveals common failure patterns and reasons, providing key insights to detect, avoid, or control hallucinations. Comprehensive evaluations of top-tier LVLMs, e.g., GPT-4V(ision), Gemini Pro Vision, Claude 3, and LLaVA-1.5, show a 97.7% and 98.7% success rate of hallucination induction on synthetic and real-world datasets of AutoHallusion, paving the way for a long battle against hallucinations.
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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